Thursday, December 15, 2011

Dear Granddaddy...

Dear Granddaddy....

My aunt called today, and told me you'd passed away. I know you're 87, you've been sick for a while, but it's never easy to hear this news, even when it's not surprising... 

As I'm thinking about it today, I remember my mother dying years ago.  There are things about her that I'll never forget, but I'm sure there are things that I've forgotten, too, that I wish I hadn't.  So here, I'm going to write a few things I've been thinking about today... things that I don't want to forget, and things I hope you remember, too.

You used to give us hugs when we saw  you that were so strong that we couldn't breathe. I hated them as a child, but when I grew up, I looked forward to those crushing hugs every time I saw you.  Over the last years, they got weaker, and that made me so sad.

You wore Old Spice aftershave, and I have loved the scent ever since.

You had the biggest Christmas stocking of anyone, and we always tried to sneak coal or sticks into it every year. You never complained, and we always thought it was such a funny joke.

You loved to travel, and for as long as you could, you traveled all around the world.  I still tell people today that you were snorkeling the Great Barrier Reef in your late 70's... and I wanted to do exactly the same thing.

You took tons of photos... we still have the slides. Some are the most beautiful photographs I've ever seen. But the one I remember most is of a broken down, bent fence on a beach in New Jersey. You were an artist, and I cherish the memories that you preserved for all of us with your camera.

You played with all the grandkids at Myrtle Beach every year when we were little, leading all of us down to the water like little ducks... all of us lined up in single file, with a floaty around our waists, marching down to the beach in size order... tallest to shortest.

You went to war, but never spoke about it to anyone. The only story you ever told me was about the time when you and the guys were taking "baths" on the beach somewhere in the Pacific. You said you were using your helmets to scoop up the water, and pour over yourselves, and you remembered a few native girls walking by and giggling at you.

When my mother passed away, you told me that I looked just like her... a compliment that still holds my heart today. And you told me that no father should outlive their children, and I know how it hurt you when she had to go.

You told me that I would find someone that would take care of me, but that if he ever hurt me, to let you know and you'd come and take care of it for me. I have found someone... he won't hurt me. But I can't tell you how happy I am that you met the love of my life before you left us.

You made wooden furniture for the grownups, and wooden toys for the kids in your shed in the back yard. You loved working out there, and what you made was so beautiful.  I had to force you to make me a wooden train one year... and a little wooden table.  I still have them. I cherish them.

You were an engineer for the phone company... I remember when I was little, you pointed to the payphones at the airport, telling me that you helped make those.  I was so impressed and thought you must be famous.

You taught me the sign language symbol for "I love you"... which our entire family uses all the time now.  It's a part of our lives forever.

I know you're with mom now...where you are not sick, or suffering... where you can see what us silly people down here are doing, fretting about the small things that don't really matter much in the end.

I love you, granddaddy.  And I miss you.  You are part of me forever, and so I won't say goodbye... but instead, I'll just say ... I'll see you later, in another place.  Say "Hi" to mom from me... and give her a hug.

I love you,
-Beth


Thursday, November 3, 2011

Our Arizona Vacation

The Grand Canyon

Yay!

A friend on the trail

Literally, ON the trail

scenery

Our shadows enjoy the view

Sunrise on the rocks

Going down is optional - coming back up is mandatory!

Going down!

And more down...

Looking up at the canyon

Condors flying below us

Looking down on the path we just hiked... eek!

Sunset on the canyon

Grand Canyon at night

Getting ready for a hot air balloon ride in Sedona

helping inflate the balloon



going up!

WAY up!

Mule deer cant' figure out what our balloon is

Sunrise on the red rocks of Sedona





:)

Going ATV riding with our friends


Yay!

Wednesday, October 26, 2011

Old photos...

Going back through some old photo files...
I took this in 2008... I really need to blow that up and get it framed sometime...

Tuesday, October 25, 2011

Meditations on Grimace...

I was chatting with a friend the other day about Ronald McDonald (the clown that was the mascot for McDonald's many moons ago) and we started discussing how disturbing the entire cast of characters was for the whole McDonald's campaign back then...

I mean, let's look at your basic 1970's McDonald's characters(R):

Hamburglar - a freakishly big-headed thief... who stole hamburgers.
The Fry Guys - a bunch of strangely colored yarn-type figures... who stole fries.
Mayor McCheese - head of this town apparently rampant with thievery
Birdie - not sure what she ever did... but we had to have a representative for the chicken nuggets on the menu, I guess?
Ronald McDonald - a clown who was the smartest one of the bunch...
Grimace - a big purple.... something? Huh?

In fact, what the hell was Grimace anyway?  According to the McDonald's website: "Grimace is a big, loving, fuzzy purple fellow who is Ronald McDonald's best friend. He's sure Ronald is the world's ultimate authority on everything. While Grimace loves all McDonald's foods, he's absolutely crazy about milkshakes. Grimace is very enthusiastic and eager to try new things. His joyous spirit helps everyone overlook the fact he's a little slow and clumsy sometimes.”
Grimace the...blob?

But before this happy purple bumkin became a "joyous spirit", Grimace was "Evil Grimace" and actually had four arms - with which he was more effectively able to... yes... you got it...  steal more milkshakes. So this makes Grimace perfect for him to fit into the McDonald's lineup of junk-food-stealing hoodlums.

(Geek side note: That seems to have precious little to do with the actual definition of the word (care of the American Heritage Dictionary, 1996 edition): To "grimace" means, "a sharp contortion of the face, expressive of pain, contempt, or disgust.")

Now that I think about it, I would have loved to be in that board room meeting at McDonald's headquarters when the brilliant thought a town full of thievery was received as a fabulous marketing idea to put in front of kids while they're watching their Saturday morning cartoons.  But hey, I watched those guys steal fries, burgers and milkshakes for years, and it hasn't messed me up... too much...

Sunday, October 23, 2011

Confessions of a girl gamer 3

The days of visually-stunning adventures games continued for a few years from the mid-90's and into the new millennium.  A few of my favorites during that time:
Grim Fandango
Siberia I
Siberia II
I was so involved in the genre of adventure gaming that I even started volunteering my time to be the "New Releases" editor for the website Just Adventure (which, if you're interested in adventure games, is a fabulous resource.)  We got snooty for a while, judging all other game styles as unintelligent, non-thinking games (which isn't true unless you haven't ever played those other types of games.)

World of Warcraft
And then I found World of Warcraft.  Yep, I got hooked. I started out with a warlock, and now have a warlock, priest, hunter, shaman, paladin, mage... and when the expansion comes out, I'll make one of the new classes - a monk. The game has changed a lot since I started, but the goal of the game stays the same: Suck you in and don't let you go.  I have been a serious "raider" and a less serious "casual" gamer. But the game is pretty good (for what it is.)  There are far too many people who take it too seriously. Those that play are offended by every update that the manufacturer creates. Those that don't play judge it for being addictive (which is true) and mindless (which can be true, depending on how you play.) But the game is what you make it - can it be addictive, mind-numbing and destroy your life? Yes, if you let it. Can it be a casual past time that is entertaining? Yes, that too.  Is it destroying the world as we know it?  Likely not.  I still play today, though less than in years past. And now I have more of an interest in collecting the in-game "pets" than anything else.

Following Felicia Day on Google+ has introduced me to some of the cutest little online games to help waste more of your time.  From "defend the castle" style Kingdom Rush (which will suck away several days of your life) to the most recent flash game, Wonderputt (which will only cost you an hour or so), which is like an 18-hole mini-golf course with cows, aliens and submarines. (It's hard to describe... feel free to go see for yourself).
Kingdom Rush
Wonderputt
And for cheaper games, I have had a lot of fun recently with Torchlight (which was just $20) and Machinarium (a puzzle-solving game with fascinating graphics and haunting music) which was only $10.
Torchlight
Machinarium
We (the boy and I) are now playing Dark Souls, Prototype, and just finished Starcraft II. And of course WoW will be there for a few years to come, at least.
Starcraft II
But needless to say, games will be a part of our life for years to come. And on an "hours-of-entertainment-per dollar" scale, they really are quite impressive (not quite as good as books, but better than going to the movies.)  And with the average age of gamers today just around my generation, I'm happy to see that games will be created with us in mind, appealing not only to my personal preference of visually stunning graphics, but also intelligent designs, puzzles, and high entertainment value.

Thursday, October 13, 2011

Confessions of a girl gamer... part 2

Transylvania
Do any of you guys remember Transylvania?  It was 1992, and my sister and I played this game together on our parent's computer at home... and were totally in love with the graphics. I mean wow, pictures we didn't have to draw ourselves!?  After the text-only games and the Intellivision experiences, these were pretty intense experiences!

I think for a few years, I didn't game too much - not enough time during high school, and only played games with my sister when I came home from college and had access to my parent's computer.  I don't remember playing a lot during those years (too much homework, track team practice, theater work, after school job, and clarinet practice.) And around 1993 or 1994, I found Myst. Once I left the world of text games and started with the graphics, I was hooked... and I never looked back.

Screenshot from Myst, released in 1993
This game totally changed the way I experienced video games. The graphics totally blew my mind (they were impressive for their time), and I was in my 20's, didn't care much for partying and loved computers, so many weekends and evenings were spent playing these types of puzzle-solving games. There was no violence (unless the story lines had them incorporated as part of a back story) and the idea was to solve puzzles.

If you've never played video games, you probably don't know Myst. But if you have, there's very little chance you've avoided it.  It seems to evoke emotions of one extreme or the other - either you loved it and swear that it revolutionized the gaming world, or you hated it and thought everyone else was nuts. I haven't met a lot of people who felt neutral about Myst.  In any case, I think you can now download the game on your iPod or iPhone if you want to give it a try yourself.

Uru: Ages Beyond Myst (and the dreaded avatar)
There were several sequels to Myst, which I made sure to play as soon as they were released. The graphics, of course, got better and better, and the first-person, slide-show style continued until the last installment, Uru: Ages Beyond Myst, in which you could create your own avatar.

This caused an uproar for purist Myst fans - the player was supposed to be anonymous! Genderless! Faceless! I got the impression that die-hard fans felt like Cyan (the developer) was "selling out" to the more popular style of 3rd-person gameplay that was emerging at the time and not being true to the original Myst following.

I didn't care - it looked gorgeous, there were cool puzzles, a good plot line, decent soundtrack, and nothing jumped out and killed you instantly. As far as I was concerned, it was an awesome game.

There were also a few games that gave me nightmares. Blackstone Chronicles comes to mind - a creepy game that took you back into the memories of an old sanitarium, where you discovered the horrifying treatments of the patients through ghostly flashbacks and whispered echos in deserted hallways.  Again, nothing ever jumped out at you, but the sound effects of footsteps behind you or the sudden SLAM of a closing door were enough to make my heart jump in my chest enough times that I had to vow only to play during the daylight hours.
Blackstone Chronicles' creepy "treatment" room
Another along these lines was Dark Fall... another "only during the daytime" games that was the ultimate in creepy nightmare-inducing sound effects.

Dark Fall: The Journal (warning: causes nightmares)
But my favorite games were primarily along the Myst lines - imaginary worlds with adventurers with no memories, following a trail of clues and puzzles.  Schizm was one of my favorites. The concept was that the two main characters were split apart from each other and into two separate but parallel universes, and had to solve puzzles on either side in order to reunite and (inevitably) save the world.  Again, the plot line was good, but the graphics were what always sold me. Exploring areas, drinking in the ambiance, and figuring out puzzles to unlock new, visually-stunning areas were what drew me into the gaming world.
Schizm screenshot
C'mon, tell me this isn't pretty awesome for 2002!
Even the Zork line of games made a few appearances during these years, and to this day, one of my favorite games is Zork: Grand Inquisitor. This game was hysterical, and full of slapstick humor, character actors, and even flashbacks to the original text adventure game that was, for a true fan of the genre, a geeky high.
Zork: Grand Inquisitor revisits the little white house with mailbox.
Another one from 1998 was called "Sanitarium" which began in, yep, an insane asylum-gone-bad. (What is it with me and evil mental institutions that I find so darn entertaining?)

Sanitarium - the starting screen
I had never heard of this until several years after it was released, and didn't get to play it until well past the operating system that it was programmed for.  As a result, I played Sanitarium in four-minute increments - I had to save every four minutes because the game crashed every five. If I didn't save, I would lose my progress. So I literally played this game four minutes at a time, shut it down, rebooted, and played four minutes again. (Try it sometime, it's irritating.) But the game was so engaging, and so well written, well-conceived and executed that I played the entire thing all the way through, and it was worth it. And that is really saying something right there.  It was a slight departure for me personally, since the graphics weren't as drop-dead gorgeous as the other games I loved to play.  But it caught me up in its talons and even with the technical nightmares, to this day Sanitarium is one of my all time favorite games.
Sanitarium again